This is an Armored Core for Armored Core fans – the type of people who want to sit around tinkering with their fantasy mech, trying to find the right build for all occasions. Little is shown of this fight, but FromSoftware has claimed that boss fights are a “highlight of the game,” so we’ll have to see whether they take any cues from Sekiro: Shadows Die Twice, which was designed by Armored Core VI director Masaru Yamamura.Įven if it does, though, I seriously doubt that Armored Core VI will win over the newly-minted soulsborne fans who loved Elden Ring. The demo ends with a glimpse of one of Armored Core VI’s fierce boss fights: a monstrous Roomba known as the “Smart Cleaner” that waves heated grinder arms and spews lava. Mechs don't need to rest by the campfire, after all. No, there isn't an equivalent to FromSoftware's iconic bonfire system, at least from what I can see. Dying to an enemy mech or boss will typically see you respawn a relatively short distance away, and periodic resupply points will replenish your ammo. One item of note: While Armored Core VI doesn't exactly look easy, it does seem more forgiving than some of FromSoftware's past efforts. The player is then able to jump into the spec screen and swap in more maneuverable reverse joint legs, allowing them to evade the quadruped's shots with ease. In the demo shown by the FromSoftware, a standard AC runs into a heavy quadruped AC, which quickly overwhelms and destroys it. While on the surface it bears little resemblance to the Dark Souls of the world, FromSoftware emphasizes that you'll be "exploring vast, intricate levels," starting on the outside and delving deeper and deeper into its superstructure.Įnemy ACs lurk within these towers, and navigating these encounters will test your ability to spec out your mech. It has a particular emphasis on verticality, whether you're staring down at enemy units below and planning your attack, or launching high into the air via a catapult. This is an Armored Core for Armored Core fans – the type of people who want to sit around tinkering with their fantasy mech, trying to find the right build for all occasions.Īnother noticeable difference is that the level design seems more refined than it was in Armored Core V, which was broadly focused on multiplayer and thus featured missions built around shorter, simpler objectives. At first blush, it mainly seems intended to give some flow to the boss fights, but it could have some interesting implications for player-versus-player battles. Armored Core VI takes what was already there and makes it more overtly video game-y, altering the rhythm of the combat in the process. In Armored Core V, simply getting shot by a high impact weapon was often enough to freeze you in your tracks. A stagger gauge builds as you strike more powerful foes until they are incapacitated, whereupon you can do large amounts of damage with your melee weapon.Īrmored Core VI’s stagger mechanics is being hailed as a new feature by FromSoftware, but longtime fans have been managing their mech’s stability since time immemorial. You strafe and dodge boost around shots, with an energy shield available to defend against the attacks that get through, then return the favor with a hail of missiles and gunfire. Completing a mission - Armored Core VI is mission-based rather than open world - earns you money to buy parts that can be used to upgrade your mech.Ĭombat is a strategic series of attacks and counterattacks. Success is predicated on managing such disparate elements as heat dissipation and energy generation to create a mech that can take on all comers. The AC shown has a gun in one hand, an energy sword in the other, and missiles on both shoulders. The demo shown at Summer Game Fest had the essential DNA of the series, down to the grim industrial megastructures and the emphasis on energy management, and many of the demo's crucial elements will be familiar to longtime fans of the series. In short, it's definitely more Armored Core, and frankly, I couldn't be happier. “So we wanted to take the assembly aspect, assembling and customizing your own mech - your AC - and then being able to exact a high level of control over the assembled mech…we wanted to take those two core concepts and reexamine those in our modern environment.” “The essential direction of was to go back and take a good look at the core concept of Armored Core and what made that series special," FromSoftware's Hidetaka Miyazaki told us in an interview last year.
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